section 8 rules on getting married to a felon how to give a massage without a table black ops 1 remastered release date Related articles wallet that won t damage cards soundcloud to 320kbps mp3 online discord screen share no audio pc. You might also consider asking this in as there will be a ton of Maya-to-Unity workflow folks there. maya live link 2022 girls stripped video commercial land for sale in rexburg. glossy reflection and refraction from the shader of the surfaces that are hit by. In modo one can create a new empty image file and target it in the renderer, setting it as a bake target, and you can tell modo to bake all current visible render items and output to that file - this will give you local colour, direct illumination / shading and indirect / global illumination and occlusion all in one map - the render engine then fires up, does a render to that file, and then saves - you now have a single texture file which captures all that info - when you export out your FBX to Unity, you should get a perfect texture map for an unlit shader to look exactly as you expect. How can I do glossy reflections using the Arnold Standard shader. I can tell you how I'd do that in modo, and hopefully there's enough which is at least concept transferrable that it will give you a direction to investigate in Maya's documentation - though to be honest I strongly suspect this is both so basic and so common a need that there are hundreds of tutorials out there on this. Arvid Schneider is another who puts out fantastic Maya tutorials. I've not used Maya since about version 5, having moved over to modo years ago for most of my heavy 3D work, but I am 100% certain you can bake textures there without trouble.
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